I haven't updated in a while due to mostly playing some other games such as XCOM: Enemy Within, World of Warships, Total War Attila and Star Trek Online.
Today i have started a new model to replace the Justice-class i made a long time ago. http://media.moddb.com/images/mods/1/23/22273/Screenshot_19.png This new ship will be similar in that it's Mandalorian, similar to a Mando Wars era ship and built from an existing design used by the Republic and CIS to build cruisers.
I've begun a fix on the economy of the mod along with the new roster in which the Alliance will mostly be made from existing ships that are bought rather then built thus granting a lower cost and build time while their ships that are built new are built slow yet cheap thanks to slave labor.
With me using the armor/shield-weapon damage system that the game uses, the smaller ships of the Alliance have become like cannon fodder for the much stronger ships of the other factions. This forces you to basically sacrifice your cheaper units like Hammerheads while better cruisers and heavy frigates fire from afar.![Update - Removal of Justice-class/Alliance stuff]()
I haven't updated in a while due to mostly playing some other games such as XCOM: Enemy Within, World of Warships, Total War Attila and Star Trek Online. Today i have started a new model to replace the Justice-class i made a long time ago. http://media.moddb.com/images/mods/1/23/22273/Screenshot_19.png This new ship will be similar in that it's Mandalorian, similar to a Mando Wars era ship and built from an existing design used by the Republic and CIS to build cruisers. I've begun a fix on the economy of the mod along with the new roster in which the Alliance will mostly be made from existing ships that are bought rather then built thus granting a lower cost and build time while their ships that are built new are built slow yet cheap thanks to slave labor. With me using the armor/shield-weapon damage system that the game uses, the smaller ships of the Alliance have become like cannon fodder for the much stronger ships of the other factions. This forces you to basically sacrifice your cheaper units like Hammerheads while better cruisers and heavy frigates fire from afar.

I haven't updated in a while due to mostly playing some other games such as XCOM: Enemy Within, World of Warships, Total War Attila and Star Trek Online. Today i have started a new model to replace the Justice-class i made a long time ago. http://media.moddb.com/images/mods/1/23/22273/Screenshot_19.png This new ship will be similar in that it's Mandalorian, similar to a Mando Wars era ship and built from an existing design used by the Republic and CIS to build cruisers. I've begun a fix on the economy of the mod along with the new roster in which the Alliance will mostly be made from existing ships that are bought rather then built thus granting a lower cost and build time while their ships that are built new are built slow yet cheap thanks to slave labor. With me using the armor/shield-weapon damage system that the game uses, the smaller ships of the Alliance have become like cannon fodder for the much stronger ships of the other factions. This forces you to basically sacrifice your cheaper units like Hammerheads while better cruisers and heavy frigates fire from afar.