
Well i've somewhat stabilized after getting thrown out by my half-sister. I now live with friends of my dad in the middle of no-where which is a long way from high-speed internet or phone signal. However, my full brother lets me come over for a few days to visit with his fiance and their kids where i can use their internet. Unfortunately i hadn't actually done much modding in the months i was in the woods besides a bit of stuff on a side project and thus Knights was basically thrown aside as i focused on other things. Thanks to finding a pair youtube vids by Quasar Sudo of the old version of Knights last month when i was visiting my bro around my B-Day, i wanted to put out the version of Knights i had been working on before i had stopped. However, it was a mess that didn't play well after i had fallen in love with the way my new side-project played. Therefor i started over and used the side-project as a template for balancing and am proud to say i almost have a decent Space-Skirmish version without any bugs. This does not mean i plan on uploading a space beta at the moment. I plan on polishing a few more particles and add a ship or two for the Knights along with actually working slow so i can avoid bugs as bad as the game was before. Land is still a trial for me as i don't like land in EAW and it's hard to make it decent for me as there's only one mod who's land i like and that's the_Farseer's Halo:Campaign Commander mod and that's only because of the amazing graphics. I'm trying to look to other RTS games i like and see what gameplay styles i can use within the limits of EAW and so far i want to add the mixed unit use of Company of Heroes and it's armor system where some types of weapons do little damage to armor (IE: A Clone Troopers rifle won't be killing a AAT but a shot from the Mass Driver of the AT-TE will decimate it) Only after both Land and Space Skirmish is playable and all units tested will i start the GC which needs to be started from scratch.