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Victory I-class Star Destroyer WIP2 - Textured

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Finished a rough texture and the greeble. next is the lights and weapons.Victory I-class Star Destroyer WIP2 - Textured
Finished a rough texture and the greeble. next is the lights and weapons.

Black Fang Flagship Avalon - Nearly Complete

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Seras Fang's personal flagship. designed using tech she stole from Republic and Confederate prototypes. Featuring a miniaturized version of the Malevolence's Massive Ion Cannon, able to knock the shields off of any vessel for it's tubolasers to demolish. It also uses a Stealth Field Generator to enable it to get into position behind enemy lines. Armament: 11 Dual Medium Turbolasers 8 Point Defense Lasercannons 2 Flak Cannons Model & Texture: Emperorniko Concept: Adamkop http://adamkop.deviantart.com/art/Star-Wars-Bounty-Hunter-Freighter-Commission-408703696Black Fang Flagship Avalon - Nearly Complete
Seras Fang's personal flagship. designed using tech she stole from Republic and Confederate prototypes. Featuring a miniaturized version of the Malevolence's Massive Ion Cannon, able to knock the shields off of any vessel for it's tubolasers to demolish. It also uses a Stealth Field Generator to enable it to get into position behind enemy lines. Armament: 11 Dual Medium Turbolasers 8 Point Defense Lasercannons 2 Flak Cannons Model & Texture: Emperorniko Concept: Adamkop http://adamkop.deviantart.com/art/Star-Wars-Bounty-Hunter-Freighter-Commission-408703696

Victory I-class Star Destroyer

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This variant of tbe Victory employ's it's missile batteries for long-ranged artillery to knock out shields while closing in for it's Quad turbolasers to finish the target. Armament 20 Concussion Missile Tubes 10 Quad Turbolaser Turrets 8 Lasercannon BatteriesVictory I-class Star Destroyer
This variant of tbe Victory employ's it's missile batteries for long-ranged artillery to knock out shields while closing in for it's Quad turbolasers to finish the target. Armament 20 Concussion Missile Tubes 10 Quad Turbolaser Turrets 8 Lasercannon Batteries

Planet List

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I'm using 3ds max to map out the coordinates of the systems in the galaxy. this is the full list of systems that will be present in both Knights and Unity. Planet List
I'm using 3ds max to map out the coordinates of the systems in the galaxy. this is the full list of systems that will be present in both Knights and Unity.

Confederacy Omega-class Star Destroyer - WIP 1

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Finally got around to revising the model for the CIS Star Destroyer. This looks nothing like the pic but it's not like i had much to go from to make it look good. So matching the bridges i've sized this to just shy of 800 meters. So i built this thinking of a CIS ship built by Kuat or made based on Kuati design. Therefore it's not a typical CIS skeletal design. It does however have that weird line leading to the bridge like most well known CIS ships have. The armament will feature a full array of most common weapons. Ion Cannons, Concussion Missiles, Proton Torpedoes, Turbolasers and Laser Cannons.Confederacy Omega-class Star Destroyer - WIP 1
Finally got around to revising the model for the CIS Star Destroyer. This looks nothing like the pic but it's not like i had much to go from to make it look good. So matching the bridges i've sized this to just shy of 800 meters. So i built this thinking of a CIS ship built by Kuat or made based on Kuati design. Therefore it's not a typical CIS skeletal design. It does however have that weird line leading to the bridge like most well known CIS ships have. The armament will feature a full array of most common weapons. Ion Cannons, Concussion Missiles, Proton Torpedoes, Turbolasers and Laser Cannons.

Providence-class Heroes

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Left to Right Invisible Hand - General Grievous (CIS Loyalists) Harbinger of Order - Admiral Omega (Omega Fleet) Invincible - Admiral Trench (CIS Loyalists) Invisible Hand and Invincible Texture: Evilijedi (Edited by Nawrocki) Harbinger of Order Texture: Evilijedi (Edited by Emperor Niko) Lights Texture: Emperor Niko Model: Evilijedi (Rigged by Emperor Niko) Thanks to Normada_Firefox for sharing his CIS Heroes pack where i got Nawrocki's textures. I just changed the texture of the old Providence i already had since Nomada's models used the nearly identical UV map. All will be the same since all i did was copy same model with the three textures.Providence-class Heroes
Left to Right Invisible Hand - General Grievous (CIS Loyalists) Harbinger of Order - Admiral Omega (Omega Fleet) Invincible - Admiral Trench (CIS Loyalists) Invisible Hand and Invincible Texture: Evilijedi (Edited by Nawrocki) Harbinger of Order Texture: Evilijedi (Edited by Emperor Niko) Lights Texture: Emperor Niko Model: Evilijedi (Rigged by Emperor Niko) Thanks to Normada_Firefox for sharing his CIS Heroes pack where i got Nawrocki's textures. I just changed the texture of the old Providence i already had since Nomada's models used the nearly identical UV map. All will be the same since all i did was copy same model with the three textures.

Confederacy Omega-class Star Destroyer - WIP 2

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Good as it's going to get before the new release. All i have to do is rig it balance the mod.Confederacy Omega-class Star Destroyer - WIP 2
Good as it's going to get before the new release. All i have to do is rig it balance the mod.

Awaiting Authorization!

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Mod is uploaded and now we just have to wait on ModDB to do what they do.Awaiting Authorization!
Mod is uploaded and now we just have to wait on ModDB to do what they do.

While we wait.

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I've come so far from these days http://www.moddb.com/mods/imperia-rise-of-the-time-empire Oh yeah and this is the map i use in the map editor to scale thingsWhile we wait.
I've come so far from these days http://www.moddb.com/mods/imperia-rise-of-the-time-empire Oh yeah and this is the map i use in the map editor to scale things

Unit Hotfix

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Since ModDB takes forever here is a direct link to the patch https://fnwrsg.dm2304.livefilestore.com/y2pUHLGc8BPBUEZhyv9iC5u92wy2kxPKyx3bUGqYxlallIsxIUR8Vn7x-Dgz1yOVYHFv0p7YzJzTmfwa6VGXbTE4f6_-gR87b2yhV1vt4X61tkpsZlv6HF05kiedSuKKWKj/KOTOE%20Patch.rar?download&psid=1 This fixes the issue where some Alliance units were not showing up in GC. please place the data folder in the Knights_Of_The_Old_Empire1 folder. For those asking how to istall the mod, i'm sorry but i cannot get anymore clear on it beyond what was in the readme. If you still have issues with making it run i cannot be of any help. Also most of the crashing people are talking about are things that i do not experience and due to that reason i cannot fix something i cannot see as wrong. I do have crashing when leaving a GC but that's not really an awful time for a crash since i can save before leaving it.Unit Hotfix
Since ModDB takes forever here is a direct link to the patch https://fnwrsg.dm2304.livefilestore.com/y2pUHLGc8BPBUEZhyv9iC5u92wy2kxPKyx3bUGqYxlallIsxIUR8Vn7x-Dgz1yOVYHFv0p7YzJzTmfwa6VGXbTE4f6_-gR87b2yhV1vt4X61tkpsZlv6HF05kiedSuKKWKj/KOTOE%20Patch.rar?download&psid=1 This fixes the issue where some Alliance units were not showing up in GC. please place the data folder in the Knights_Of_The_Old_Empire1 folder. For those asking how to istall the mod, i'm sorry but i cannot get anymore clear on it beyond what was in the readme. If you still have issues with making it run i cannot be of any help. Also most of the crashing people are talking about are things that i do not experience and due to that reason i cannot fix something i cannot see as wrong. I do have crashing when leaving a GC but that's not really an awful time for a crash since i can save before leaving it.

As dumbed down as possible

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http://www.moddb.com/games/star-wars-empire-at-war-forces-of-corruption/downloads/foc-mod-launcher New working .BAT file https://ewb09g.dm2304.livefilestore.com/y2mX6siZdr43w5jLxnzq0oF2di3bzTTi4U13V9egRajEJqCBfMBRBgJtF2mhjTrxNmWw5iGfSUeLHXlHIGc56WSP-a7LoFKjti6hLL88haXJCY83MB9ME_2nC2IoNRwadxK/KotOE.rar?download&psid=1As dumbed down as possible
http://www.moddb.com/games/star-wars-empire-at-war-forces-of-corruption/downloads/foc-mod-launcher New working .BAT file https://ewb09g.dm2304.livefilestore.com/y2mX6siZdr43w5jLxnzq0oF2di3bzTTi4U13V9egRajEJqCBfMBRBgJtF2mhjTrxNmWw5iGfSUeLHXlHIGc56WSP-a7LoFKjti6hLL88haXJCY83MB9ME_2nC2IoNRwadxK/KotOE.rar?download&psid=1

Class-VI Bulk Freighter - Download Coming

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Since I am no longer using this ship i've decided to release the re-skinned model for any MODDERS to use. Please do not ask for help from me! Models by me can be found here: https://onedrive.live.com/?cid=D6AC497ED89A9900&id=D6AC497ED89A9900!421 Model: Warb_Null Texture: Warb_Null (Edited by Emperorniko)Class-VI Bulk Freighter - Download Coming
Since I am no longer using this ship i've decided to release the re-skinned model for any MODDERS to use. Please do not ask for help from me! Models by me can be found here: https://onedrive.live.com/?cid=D6AC497ED89A9900&id=D6AC497ED89A9900!421 Model: Warb_Null Texture: Warb_Null (Edited by Emperorniko)

Mon Calamari Ship Pack!

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Modding Resourse for those who know how to put new models in-game. MC15/A&B Model: Emperorniko Texture: Emperorniko MC25 - Typhoon-class Model: Emperorniko (Edited by Burnstrobe from MC15/A - Then Edited again by Emperorniko MC60 - Dive-class Model: Emperorniko Texture: Emperorniko MC70 - Tide-class Model: Emperorniko Texture: Emperorniko Concept: Adamkop Texture: Emperorniko All Engine Glows by Cheesecake645 (Edited by Emperorniko) Please do not ask for help from me! Models by me can be found here: https://onedrive.live.com/?cid=D6AC497ED89A9900&id=D6AC497ED89A9900!421Mon Calamari Ship Pack!
Modding Resourse for those who know how to put new models in-game. MC15/A&B Model: Emperorniko Texture: Emperorniko MC25 - Typhoon-class Model: Emperorniko (Edited by Burnstrobe from MC15/A - Then Edited again by Emperorniko MC60 - Dive-class Model: Emperorniko Texture: Emperorniko MC70 - Tide-class Model: Emperorniko Texture: Emperorniko Concept: Adamkop Texture: Emperorniko All Engine Glows by Cheesecake645 (Edited by Emperorniko) Please do not ask for help from me! Models by me can be found here: https://onedrive.live.com/?cid=D6AC497ED89A9900&id=D6AC497ED89A9900!421

Victory I-class SD Empire+Republic Pack

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Model: Emperorniko Texture: Emperorniko Lights Texture: Jeroenimo Fire Particles: Cheesecake645 (Edited by Jeroenimo) Engine Particles: Cheesecake645 (Edited by Emperorniko) Modding Resourse for those who know how to put new models in-game. Please do not ask for help from me! Models by me can be found here: https://onedrive.live.com/?cid=D6AC497ED89A9900&id=D6AC497ED89A9900!421Victory I-class SD Empire+Republic Pack
Model: Emperorniko Texture: Emperorniko Lights Texture: Jeroenimo Fire Particles: Cheesecake645 (Edited by Jeroenimo) Engine Particles: Cheesecake645 (Edited by Emperorniko) Modding Resourse for those who know how to put new models in-game. Please do not ask for help from me! Models by me can be found here: https://onedrive.live.com/?cid=D6AC497ED89A9900&id=D6AC497ED89A9900!421

Bug Repair Status

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I've found the cause of the Mon Calamari crash! It was this little guy's Light Ion Cannon. The issue was small enough to correct easily after a few edits. Also found the issue with Ilum caused by not having the Ilum model set right.Bug Repair Status
I've found the cause of the Mon Calamari crash! It was this little guy's Light Ion Cannon. The issue was small enough to correct easily after a few edits. Also found the issue with Ilum caused by not having the Ilum model set right.

Some Info

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I'm re-re-reconfiguring this mod. There are just too many issues with this thing for me now. that last reboot i did i had included most of the Unity era coding but i just threw most of the units back into the recoded mod in groups instead of one by one like i did when i started Unity. This resulted in lack of balancing and a broken GC. I've been playing a few other games such as Star Trek Online, Star Trek Armada III, Thrawns Revenge 2 Ascendancy, Battlestar Galactica Fleet Commander and lastly World of Warships. This has resulted in lack of modding and also the desire to change up the way this mod is played. I will be giving ships better dedicated roles in the fleet and also adding the feel of actually being a stand-alone faction instead of just making this the Clone Wars with Sith ships. Roles: BB = Battleship Battleships will have an impressive main and secondary anti-ship batteries with little-to-no anti-fighter coverage. These behemoths will be able to demolish lesser vessels and brawl with each other. BC = Battle Carrier The Battle Carrier is a carrier that can also act as fire support against armored targets. CA = Heavy Cruiser The Heavy Cruiser is the ideal front-line vessel, armed with many weapon types and able to battle even a battleship if used in packs. CL = Light Cruiser A hunter of smaller vessels or support against larger. Armed with smaller anti-ship weapons in large numbers and with great speed. DD = Destroyer The main combat vessels, usually cheap to field and offer greater speed, Anti-fighter cannons and maneuverability at the cost of heavy anti-ship cannons and armor. PT = Patrol Ship A small fast vessel able to speed through the field to unleash their anti-ship weapons or provide fast ant-fighter support. AA = Anti-Aircraft Basically a fast vessel with only anti-fighter/corvette weapons Each of the types of ships will have a Armor/Shield/Weapon rating system that is in the game now that i completely ignored before.Some Info
I'm re-re-reconfiguring this mod. There are just too many issues with this thing for me now. that last reboot i did i had included most of the Unity era coding but i just threw most of the units back into the recoded mod in groups instead of one by one like i did when i started Unity. This resulted in lack of balancing and a broken GC. I've been playing a few other games such as Star Trek Online, Star Trek Armada III, Thrawns Revenge 2 Ascendancy, Battlestar Galactica Fleet Commander and lastly World of Warships. This has resulted in lack of modding and also the desire to change up the way this mod is played. I will be giving ships better dedicated roles in the fleet and also adding the feel of actually being a stand-alone faction instead of just making this the Clone Wars with Sith ships. Roles: BB = Battleship Battleships will have an impressive main and secondary anti-ship batteries with little-to-no anti-fighter coverage. These behemoths will be able to demolish lesser vessels and brawl with each other. BC = Battle Carrier The Battle Carrier is a carrier that can also act as fire support against armored targets. CA = Heavy Cruiser The Heavy Cruiser is the ideal front-line vessel, armed with many weapon types and able to battle even a battleship if used in packs. CL = Light Cruiser A hunter of smaller vessels or support against larger. Armed with smaller anti-ship weapons in large numbers and with great speed. DD = Destroyer The main combat vessels, usually cheap to field and offer greater speed, Anti-fighter cannons and maneuverability at the cost of heavy anti-ship cannons and armor. PT = Patrol Ship A small fast vessel able to speed through the field to unleash their anti-ship weapons or provide fast ant-fighter support. AA = Anti-Aircraft Basically a fast vessel with only anti-fighter/corvette weapons Each of the types of ships will have a Armor/Shield/Weapon rating system that is in the game now that i completely ignored before.

Recusant + New CIS Bridges

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The Re-Reconfiguration of the mod is going at a reasonable pace. I have most of the units re-added and working on a few bugs where some units take damage over the entire ship when they get shot elsewhere. Here you can see i've re-added the Recusant that i had removed from the last release. You can also see that i've added a much better bridge for the Recusant, Providence and Munificent based on The Clone Wars series ships. Recuasnt Armament ATM 20 Dual Turbolaser Turrets 3 Fixed-Forward Dual Heavy Turbolaser Cannons 9 AA Laser Cannons 2 Squadrons of Vultures launched from the Hull Recusant Credits Model and Texture: Evillejedi Bridges and Texture edits: EmperornikoRecusant + New CIS Bridges
The Re-Reconfiguration of the mod is going at a reasonable pace. I have most of the units re-added and working on a few bugs where some units take damage over the entire ship when they get shot elsewhere. Here you can see i've re-added the Recusant that i had removed from the last release. You can also see that i've added a much better bridge for the Recusant, Providence and Munificent based on The Clone Wars series ships. Recuasnt Armament ATM 20 Dual Turbolaser Turrets 3 Fixed-Forward Dual Heavy Turbolaser Cannons 9 AA Laser Cannons 2 Squadrons of Vultures launched from the Hull Recusant Credits Model and Texture: Evillejedi Bridges and Texture edits: Emperorniko

Update - Removal of Justice-class/Alliance stuff

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I haven't updated in a while due to mostly playing some other games such as XCOM: Enemy Within, World of Warships, Total War Attila and Star Trek Online. Today i have started a new model to replace the Justice-class i made a long time ago. http://media.moddb.com/images/mods/1/23/22273/Screenshot_19.png This new ship will be similar in that it's Mandalorian, similar to a Mando Wars era ship and built from an existing design used by the Republic and CIS to build cruisers. I've begun a fix on the economy of the mod along with the new roster in which the Alliance will mostly be made from existing ships that are bought rather then built thus granting a lower cost and build time while their ships that are built new are built slow yet cheap thanks to slave labor. With me using the armor/shield-weapon damage system that the game uses, the smaller ships of the Alliance have become like cannon fodder for the much stronger ships of the other factions. This forces you to basically sacrifice your cheaper units like Hammerheads while better cruisers and heavy frigates fire from afar.Update - Removal of Justice-class/Alliance stuff
I haven't updated in a while due to mostly playing some other games such as XCOM: Enemy Within, World of Warships, Total War Attila and Star Trek Online. Today i have started a new model to replace the Justice-class i made a long time ago. http://media.moddb.com/images/mods/1/23/22273/Screenshot_19.png This new ship will be similar in that it's Mandalorian, similar to a Mando Wars era ship and built from an existing design used by the Republic and CIS to build cruisers. I've begun a fix on the economy of the mod along with the new roster in which the Alliance will mostly be made from existing ships that are bought rather then built thus granting a lower cost and build time while their ships that are built new are built slow yet cheap thanks to slave labor. With me using the armor/shield-weapon damage system that the game uses, the smaller ships of the Alliance have become like cannon fodder for the much stronger ships of the other factions. This forces you to basically sacrifice your cheaper units like Hammerheads while better cruisers and heavy frigates fire from afar.

Cabur'Kal-Type Heavy Cruiser - WIP 1

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Due to noone else agreeing with me, i've renamed this vessel. Full Name: Cabur-type Mandalorian Dreadnaught Heavy Cruiser Much like the Providence-class Cruiser used by the CIS, the Cabur'Kal-Type Heavy Cruiser is a Mandalorian variant of the Dreadnaught-class Heavy Cruiser which ironically itself was designed from the Kandosii-Type Dreadnaught of the Mandalorian Wars. This ship features heavy armor and shields with massive firepower in the form of both kinetic and energy weapons. Still haven't decided if i want those ports on the engines to be heavy missiles or mass drivers and not sure of the number of weapons at the moment. Concept: http://adamkop.deviantart.com/art/Sci-Fi-Cruiser-Book-Cover-513845486 Cabur'Kal = Guardian BladeCabur'Kal-Type Heavy Cruiser - WIP 1
Due to noone else agreeing with me, i've renamed this vessel. Full Name: Cabur-type Mandalorian Dreadnaught Heavy Cruiser Much like the Providence-class Cruiser used by the CIS, the Cabur'Kal-Type Heavy Cruiser is a Mandalorian variant of the Dreadnaught-class Heavy Cruiser which ironically itself was designed from the Kandosii-Type Dreadnaught of the Mandalorian Wars. This ship features heavy armor and shields with massive firepower in the form of both kinetic and energy weapons. Still haven't decided if i want those ports on the engines to be heavy missiles or mass drivers and not sure of the number of weapons at the moment. Concept: http://adamkop.deviantart.com/art/Sci-Fi-Cruiser-Book-Cover-513845486 Cabur'Kal = Guardian Blade

Cabur'Kal-Type Heavy Cruiser - WIP 2 Skinned

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Was going to make it grey like the source image but then decided to go Mandalorian brown. this thing will look great next to the Keldabe in Unity. Armament so far: 2 Missile Launcher Batteries 6 Heavy Mass Drivers Now off to fit some guns!Cabur'Kal-Type Heavy Cruiser - WIP 2 Skinned
Was going to make it grey like the source image but then decided to go Mandalorian brown. this thing will look great next to the Keldabe in Unity. Armament so far: 2 Missile Launcher Batteries 6 Heavy Mass Drivers Now off to fit some guns!
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