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She's looking good

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Here's the Cabur'Kal in-game! full Armament 2 Missile Batteries 2 Fixed Heavy Turbolasers 23 Dual Turbolasers 9 Lasercannon Batteries 6 Flak Cannons 9 Heavy Mass Drivers 2 Gauntlet Fighter Squadrons Truly a beast! Thanks to Cheesecake for the textures i used for the engine glow.She's looking good
Here's the Cabur'Kal in-game! full Armament 2 Missile Batteries 2 Fixed Heavy Turbolasers 23 Dual Turbolasers 9 Lasercannon Batteries 6 Flak Cannons 9 Heavy Mass Drivers 2 Gauntlet Fighter Squadrons Truly a beast! Thanks to Cheesecake for the textures i used for the engine glow.

The original concept of the mod

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I haven't uploaded anything in awhile. mostly because i haven't done any modding (Besides slight tweaks) in over a week-ish. World of Warships has taken all of my time away (Why are you so awesome!!!) I was looking through old folders and found the text for the original story concept i was planning before i chose the Clone Wars. This basically would've been a mash-up of JCW and GCW era ships but for reasons i cannot remember, i made it in the CW era.The original concept of the mod
I haven't uploaded anything in awhile. mostly because i haven't done any modding (Besides slight tweaks) in over a week-ish. World of Warships has taken all of my time away (Why are you so awesome!!!) I was looking through old folders and found the text for the original story concept i was planning before i chose the Clone Wars. This basically would've been a mash-up of JCW and GCW era ships but for reasons i cannot remember, i made it in the CW era.

Hammerhead with a Hanger Bay

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I always hated the fact that there was no visible way in KOTOR for the Hammerhead to carry their fighters. So after seeing this http://s728.photobucket.com/user/Amateur04/media/Hammerhead.jpg.html i decided to add a hanger bay. Jeroenimo helped as usual, by making me make a full open hanger when i was only going to do a closed door.Hammerhead with a Hanger Bay
I always hated the fact that there was no visible way in KOTOR for the Hammerhead to carry their fighters. So after seeing this http://s728.photobucket.com/user/Amateur04/media/Hammerhead.jpg.html i decided to add a hanger bay. Jeroenimo helped as usual, by making me make a full open hanger when i was only going to do a closed door.

Hammerhead with a Hanger Bay

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I always hated the fact that there was no visible way in KOTOR for the Hammerhead to carry their fighters. So after seeing this http://s728.photobucket.com/user/Amateur04/media/Hammerhead.jpg.html i decided to add a hanger bay. Jeroenimo helped as usual, by making me make a full open hanger when i was only going to do a closed door.Hammerhead with a Hanger Bay
I always hated the fact that there was no visible way in KOTOR for the Hammerhead to carry their fighters. So after seeing this http://s728.photobucket.com/user/Amateur04/media/Hammerhead.jpg.html i decided to add a hanger bay. Jeroenimo helped as usual, by making me make a full open hanger when i was only going to do a closed door.

Defender-class Frigate Update

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I'm swapping the Defender I-class model with this the new style one. Armament 6 Dual Turbolaser Turrets 3 Dual Rapid-Fire Laser Cannon Turrets 2 Proton Torpedo Launchers 2 Sith Fighters (6 Total) 2 Sith BombersDefender-class Frigate Update
I'm swapping the Defender I-class model with this the new style one. Armament 6 Dual Turbolaser Turrets 3 Dual Rapid-Fire Laser Cannon Turrets 2 Proton Torpedo Launchers 2 Sith Fighters (6 Total) 2 Sith Bombers

New Immortal Model!

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New Immortal Model!
Since this was meant to be the flagship of the Order of the Sith Knights and the mod in general, i thought it needed a facelift that just re-texturing wouldn't give and i planned on doing it at some point soon. I mentioned these plans to Jeroenimo and he generously made this. This will replace Warb_Null's model that i am currently using as the Immortal Model: Jeroenimo UV & Texture: Emperorniko Hanger Texture: Emperorniko (Warb_Null's Blue Diver's hanger texture) Concept: Warb_Null (Based on very early promo-art of the Harrower)

Anything you can do i can do better!

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Anything you can do i can do better!
In an effort to balance out the factions along with cleaning up the unit roster (Which has quite a few redundant units) i am getting rid of the Charger-C70 entirely and making the Arquitens a more multi-purpose light-frigate more beftting it's canon armament. It can now easily take out fighters, gunships and corvettes with it's accurate laser weapons and missiles. Making this the strongest overall corvette-sized ship. New Armament: 4x Quad Light Turbolaser Turrets 4x Dual Laser Cannons 4x Concussion Missile Tubes

Z-95 Variants

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Z-95 Variants
The Z-95 will be a very limited unit due to the similarity between V-Wing, ARC-170 and the Kom'rk. The Republic Z-95 will be used as part of the fighter escort of the Tempest(Ahsoka's Venator) The Pirate Z-95 will be used in the Avalon, Star Jewel and Dreadnaught-class Cruisers. These are Evilejedi's models. All i did was edit it to look more like the Republic one. Yes i know there's still differnces but i don't feel like modeling the true Clone Z-95 or asking for someone elses.

Asajj Ventress - Nightsister(Ginivex Fighter)

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Asajj Ventress - Nightsister(Ginivex Fighter)
I don't remember if i fully explained the Ventress/Ahsoka backstory for this storyline or not. I know i've mentioned that the two are bounty hunter partners currently employed by the Jedi Council to monitor the Sith Knights and learn what secrets the renewed Sith were hiding. Here's a brief summery: After Ahsoka left the Jedi Order she spent some times just wondering the stars, saving lives, and the usual wandering Jedi stuff while she was trying to work out her problems. Eventually she met up with Ventress and the though some events, joined up to form a 2-man bounty hunting group which also from time to time stop corrupted CIS or Republic operations or smuggle slaves to freedom. When the Jedi wanted to spy on both the Sith Knights and the Republic commanders sent from the Senate to aid the Knights, Anakin offered up the idea of the Ahsoka as she was loyal to no one faction. Ahsoka was reinstated as a Commander in the Republic but remained outside of the Jedi Order while being under their employ. Ventress would become the first leader to secretly join the growing Unnamed Alliance that would form the United System after the war. She was declared a conscripted Sith Knight so the Republic could do nothing to her while she and the Knights worked to protect Dathomir from outside hands. With their partnership still intact, Ahsoka and Ventress work together in battle as a Yin-Yang pair. Ventress will spawn from the Tempest as part of it's fighter escort. Model and Texture: Evilejedi I changed the color of the sail and cockpit(Which he set to blue) and also made the sail a dim light mesh to simulate the energy conduit look from TCW which to me just looks cooler than a basic sail like a Hutt or Geonosian ship.

Fighter Scaling.... Again

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Fighter Scaling.... Again
before i didn't like the idea of fighters being so small you barely see them. Well that's changed somewhat now. I scaled the Gozanti to something close to it's real scale and then scaled all of the fighters to that based on the wiki pages or what i felt they should be if the page didn't say. Not all of them are 100% i know but well it's good enough. Also ignore the large engine glow particles on the CIS Gunship. I haven't scaled that particle yet. The Arquitens is here for reference of scale.

It has begun!

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It has begun!
There's so many bugs to work out just to get these units in-game. Then there's getting weapons to work right with the inaccuracy coding. But here you can see some B1 Battledriods with their commanders and a squad of AATs at the rear.

Wht the hell was Petroglyph smoking?

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Wht the hell was Petroglyph smoking?
I found this model in EAWs models named Ni_pengauani.alo WTF!? Hmm... I should find a use for this...

Go Go Twilek Assassin Rangers!

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Go Go Twilek Assassin Rangers!
The first of the Mercenary Units the Alliance will employ. Only buildable on Ryloth, Hutta and Tatooine (Atleast for now) Similar to how other infantry squads have commander-type units in the squads, The Twilek Assassins will be mixed colors.

The Alliance Militia

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The Alliance Militia
All of the Militia troops that can be trained at their worlds minus the Humans who are trainable everywhere. These do not include the Mercenaries which are superior to Militia and in some cases better than higher tier troops of the other factions. Mercs include units such as the Twilek and Faleen Assassins, Trandoshian Hunters ect. PS: The Mandalorian seen here is supposed to be a Merc not a Militiaman.

Getting back into the swing of things.

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Getting back into the swing of things.
Well i've somewhat stabilized after getting thrown out by my half-sister. I now live with friends of my dad in the middle of no-where which is a long way from high-speed internet or phone signal. However, my full brother lets me come over for a few days to visit with his fiance and their kids where i can use their internet. Unfortunately i hadn't actually done much modding in the months i was in the woods besides a bit of stuff on a side project and thus Knights was basically thrown aside as i focused on other things. Thanks to finding a pair youtube vids by Quasar Sudo of the old version of Knights last month when i was visiting my bro around my B-Day, i wanted to put out the version of Knights i had been working on before i had stopped. However, it was a mess that didn't play well after i had fallen in love with the way my new side-project played. Therefor i started over and used the side-project as a template for balancing and am proud to say i almost have a decent Space-Skirmish version without any bugs. This does not mean i plan on uploading a space beta at the moment. I plan on polishing a few more particles and add a ship or two for the Knights along with actually working slow so i can avoid bugs as bad as the game was before. Land is still a trial for me as i don't like land in EAW and it's hard to make it decent for me as there's only one mod who's land i like and that's the_Farseer's Halo:Campaign Commander mod and that's only because of the amazing graphics. I'm trying to look to other RTS games i like and see what gameplay styles i can use within the limits of EAW and so far i want to add the mixed unit use of Company of Heroes and it's armor system where some types of weapons do little damage to armor (IE: A Clone Troopers rifle won't be killing a AAT but a shot from the Mass Driver of the AT-TE will decimate it) Only after both Land and Space Skirmish is playable and all units tested will i start the GC which needs to be started from scratch.

Getting back into the swing of things.

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Getting back into the swing of things.
Well i've somewhat stabilized after getting thrown out by my half-sister. I now live with friends of my dad in the middle of no-where which is a long way from high-speed internet or phone signal. However, my full brother lets me come over for a few days to visit with his fiance and their kids where i can use their internet. Unfortunately i hadn't actually done much modding in the months i was in the woods besides a bit of stuff on a side project and thus Knights was basically thrown aside as i focused on other things. Thanks to finding a pair youtube vids by Quasar Sudo of the old version of Knights last month when i was visiting my bro around my B-Day, i wanted to put out the version of Knights i had been working on before i had stopped. However, it was a mess that didn't play well after i had fallen in love with the way my new side-project played. Therefor i started over and used the side-project as a template for balancing and am proud to say i almost have a decent Space-Skirmish version without any bugs. This does not mean i plan on uploading a space beta at the moment. I plan on polishing a few more particles and add a ship or two for the Knights along with actually working slow so i can avoid bugs as bad as the game was before. Land is still a trial for me as i don't like land in EAW and it's hard to make it decent for me as there's only one mod who's land i like and that's the_Farseer's Halo:Campaign Commander mod and that's only because of the amazing graphics. I'm trying to look to other RTS games i like and see what gameplay styles i can use within the limits of EAW and so far i want to add the mixed unit use of Company of Heroes and it's armor system where some types of weapons do little damage to armor (IE: A Clone Troopers rifle won't be killing a AAT but a shot from the Mass Driver of the AT-TE will decimate it) Only after both Land and Space Skirmish is playable and all units tested will i start the GC which needs to be started from scratch.

Getting back into the swing of things.

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Getting back into the swing of things.
Well i've somewhat stabilized after getting thrown out by my half-sister. I now live with friends of my dad in the middle of no-where which is a long way from high-speed internet or phone signal. However, my full brother lets me come over for a few days to visit with his fiance and their kids where i can use their internet. Unfortunately i hadn't actually done much modding in the months i was in the woods besides a bit of stuff on a side project and thus Knights was basically thrown aside as i focused on other things. Thanks to finding a pair youtube vids by Quasar Sudo of the old version of Knights last month when i was visiting my bro around my B-Day, i wanted to put out the version of Knights i had been working on before i had stopped. However, it was a mess that didn't play well after i had fallen in love with the way my new side-project played. Therefor i started over and used the side-project as a template for balancing and am proud to say i almost have a decent Space-Skirmish version without any bugs. This does not mean i plan on uploading a space beta at the moment. I plan on polishing a few more particles and add a ship or two for the Knights along with actually working slow so i can avoid bugs as bad as the game was before. Land is still a trial for me as i don't like land in EAW and it's hard to make it decent for me as there's only one mod who's land i like and that's the_Farseer's Halo:Campaign Commander mod and that's only because of the amazing graphics. I'm trying to look to other RTS games i like and see what gameplay styles i can use within the limits of EAW and so far i want to add the mixed unit use of Company of Heroes and it's armor system where some types of weapons do little damage to armor (IE: A Clone Troopers rifle won't be killing a AAT but a shot from the Mass Driver of the AT-TE will decimate it) Only after both Land and Space Skirmish is playable and all units tested will i start the GC which needs to be started from scratch.

Getting back into the swing of things.

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Getting back into the swing of things.
Well i've somewhat stabilized after getting thrown out by my half-sister. I now live with friends of my dad in the middle of no-where which is a long way from high-speed internet or phone signal. However, my full brother lets me come over for a few days to visit with his fiance and their kids where i can use their internet. Unfortunately i hadn't actually done much modding in the months i was in the woods besides a bit of stuff on a side project and thus Knights was basically thrown aside as i focused on other things. Thanks to finding a pair youtube vids by Quasar Sudo of the old version of Knights last month when i was visiting my bro around my B-Day, i wanted to put out the version of Knights i had been working on before i had stopped. However, it was a mess that didn't play well after i had fallen in love with the way my new side-project played. Therefor i started over and used the side-project as a template for balancing and am proud to say i almost have a decent Space-Skirmish version without any bugs. This does not mean i plan on uploading a space beta at the moment. I plan on polishing a few more particles and add a ship or two for the Knights along with actually working slow so i can avoid bugs as bad as the game was before. Land is still a trial for me as i don't like land in EAW and it's hard to make it decent for me as there's only one mod who's land i like and that's the_Farseer's Halo:Campaign Commander mod and that's only because of the amazing graphics. I'm trying to look to other RTS games i like and see what gameplay styles i can use within the limits of EAW and so far i want to add the mixed unit use of Company of Heroes and it's armor system where some types of weapons do little damage to armor (IE: A Clone Troopers rifle won't be killing a AAT but a shot from the Mass Driver of the AT-TE will decimate it) Only after both Land and Space Skirmish is playable and all units tested will i start the GC which needs to be started from scratch.

Star Jewel - Slightly Upgraded/Also Downgraded

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Star Jewel - Slightly Upgraded/Also Downgraded
So i added some sails because i loved the look of the Vong at War version of Hutts http://www.moddb.com/mods/yuuzhan-vong-at-war/images/hutt-interceptor-frigate#imagebox But i didnt want to just copy that one and had already made solar sails on the Ventress' fighter, i decided to simply model in some basic sails and make them glow like hers and tada! Not the greatest thing ever but add something to a boring ship. Also i sized down the ship alot to more closely match canon but not quite the same size.

Star Jewel - Slightly Upgraded/Also Downgraded

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Star Jewel - Slightly Upgraded/Also Downgraded
So i added some sails because i loved the look of the Vong at War version of Hutts http://www.moddb.com/mods/yuuzhan-vong-at-war/images/hutt-interceptor-frigate#imagebox But i didnt want to just copy that one and had already made solar sails on the Ventress' fighter, i decided to simply model in some basic sails and make them glow like hers and tada! Not the greatest thing ever but add something to a boring ship. Also i sized down the ship alot to more closely match canon but not quite the same size.
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